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Coreheim & Roll High Conversion

Weapon Skill & Strength

  • For Weapon Skill, Ballistic Skill and Initiative the skills are always roll equal to or higher in Coreheim Roll High.
13 - ((WS * S) / 3 rounded) = Roll High Weapon Skill
WS/S123456
112+12+12+12+11+11+
212+12+11+10+10+9+
312+11+10+9+8+7+
412+10+9+8+6+5+
511+10+8+6+5+3+
611+9+7+5+3+1+
WS/S6+5+4+3+2+1+
6+12+12+12+12+11+11+
5+12+12+11+10+10+9+
4+12+11+10+9+8+7+
3+12+10+9+8+6+5+
2+11+10+8+6+5+3+
1+11+9+7+5+3+1+

Ballistic Skill

  • Ballistic skill is treated as though the ranged weapon has a 3 for strength by default.
  • A +1 skill is useful for negating modifiers. Eg. Negating the move and fire debuff for ballistics.
  • Weapons now modify the ballistic skill role.
    • Throwing knives -1 to BS rolls
    • Crossbow, Pistol, Duelling Pistol +1 to BS rolls
    • Rifle, Long Rifle +2 BS rolls
13 - ( Mordheim BS + 3 ) = Roll High Skill
Mordheim BS123456
Roll High Skill12+11+10+9+8+7+
Mordheim BS6+5+4+3+2+1+
Roll High Skill12+11+10+9+8+7+

Examples: Mercenary Marksmen (BS 4 or 9+) shooring:

  • Bow: 9+
  • Crossbow (effective after plus): 8+
  • Rifle (effective after plus): 7+

Vermenkin (BS 3 or 10+)

  • Sling 10+
  • Sling + moved = 11+
  • Sling + moved + cover = 12+

Initiative

  • While a skill can go down to a +1 which implies it always succeeds, it does not.
  • A natural roll of 12 always succeeds and a natural 1 always fails.
13 - ( Mordheim Skill x 2 ) = Roll High Skill
Mordheim Skill123456
Roll High Skill11+9+7+5+3+1+
Mordheim Skill6+5+4+3+2+1+
Roll High Skill11+9+7+5+3+1+

Toughness

  • Toughness is instead changed to be a modifier that impacts when a unit rolls Strength to wound your unit.
  • Note that while a 12 always hits, it will only crit if your Strength roll to wound is a 11+ or better.
  • The net result of these changes only impacts the extremes.
    • Automatic wounds are removed because a 1 will always miss.
    • Situations where a low Strength couldn't ever wound a high Toughness target are removed because a 12 will always hit.
( Mordheim Toughness ) - 3 = Toughness Modifier
Mordheim Toughness123456
Toughness Modifier+2+1+0-1-2-3

Leadership

  • This is simply flipped to make leadership always roll high.
14 - Mordheim Ld = Roll High Ld
Mordheim Leadership34567891011
Mordheim % chance of success8%17%28%42%58%72%83%92%97%
Roll High Leadership+11+10+9+8+7+6+5+4+3
d1212+11+9+8+6+4+3+2+1+
d12 % change of success8%17%33%42%58%75%83%92%100%